1. DomName('WebGL2RenderingContext.getUniform')
  2. DocsEditable()
  3. Experimental()
Object getUniform(Program program, UniformLocation location)

Source

@DomName('WebGL2RenderingContext.getUniform')
@DocsEditable()
@Experimental() // untriaged
Object getUniform(Program program, UniformLocation location) => (_blink.BlinkWebGL2RenderingContext.instance.getUniform_Callback_2_(this, program, location));