1. DomName('WebGL2RenderingContext.lineWidth')
  2. DocsEditable()
  3. Experimental()
void lineWidth(num width)

Source

@DomName('WebGL2RenderingContext.lineWidth')
@DocsEditable()
@Experimental() // untriaged
void lineWidth(num width) => _blink.BlinkWebGL2RenderingContext.instance.lineWidth_Callback_1_(this, width);