1. DomName('WebGL2RenderingContext.samplerParameterf')
  2. DocsEditable()
  3. Experimental()
void samplerParameterf(Sampler sampler, int pname, num param)

Source

@DomName('WebGL2RenderingContext.samplerParameterf')
@DocsEditable()
@Experimental() // untriaged
void samplerParameterf(Sampler sampler, int pname, num param) => _blink.BlinkWebGL2RenderingContext.instance.samplerParameterf_Callback_3_(this, sampler, pname, param);