- DomName('WebGL2RenderingContext.scissor')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.scissor') @DocsEditable() @Experimental() // untriaged void scissor(int x, int y, int width, int height) => _blink.BlinkWebGL2RenderingContext.instance.scissor_Callback_4_(this, x, y, width, height);