1. DomName('WebGL2RenderingContext.texParameterf')
  2. DocsEditable()
  3. Experimental()
void texParameterf(int target, int pname, num param)

Source

@DomName('WebGL2RenderingContext.texParameterf')
@DocsEditable()
@Experimental() // untriaged
void texParameterf(int target, int pname, num param) => _blink.BlinkWebGL2RenderingContext.instance.texParameterf_Callback_3_(this, target, pname, param);