- DomName('WebGL2RenderingContext.uniform3i')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.uniform3i') @DocsEditable() @Experimental() // untriaged void uniform3i(UniformLocation location, int x, int y, int z) => _blink.BlinkWebGL2RenderingContext.instance.uniform3i_Callback_4_(this, location, x, y, z);