- DomName('WebGL2RenderingContext.uniform4i')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.uniform4i') @DocsEditable() @Experimental() // untriaged void uniform4i(UniformLocation location, int x, int y, int z, int w) => _blink.BlinkWebGL2RenderingContext.instance.uniform4i_Callback_5_(this, location, x, y, z, w);