1. DomName('WebGL2RenderingContext.uniform4ui')
  2. DocsEditable()
  3. Experimental()
void uniform4ui(UniformLocation location, int v0, int v1, int v2, int v3)

Source

@DomName('WebGL2RenderingContext.uniform4ui')
@DocsEditable()
@Experimental() // untriaged
void uniform4ui(UniformLocation location, int v0, int v1, int v2, int v3) => _blink.BlinkWebGL2RenderingContext.instance.uniform4ui_Callback_5_(this, location, v0, v1, v2, v3);