- DomName('WebGL2RenderingContext.uniform4uiv')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.uniform4uiv') @DocsEditable() @Experimental() // untriaged void uniform4uiv(UniformLocation location, List<int> value) => _blink.BlinkWebGL2RenderingContext.instance.uniform4uiv_Callback_2_(this, location, value);