1. DomName('WebGL2RenderingContext.uniform4uiv')
  2. DocsEditable()
  3. Experimental()
void uniform4uiv(UniformLocation location, List<int> value)

Source

@DomName('WebGL2RenderingContext.uniform4uiv')
@DocsEditable()
@Experimental() // untriaged
void uniform4uiv(UniformLocation location, List<int> value) => _blink.BlinkWebGL2RenderingContext.instance.uniform4uiv_Callback_2_(this, location, value);