Source
void uniformMatrix3x4fv(UniformLocation location, bool transpose, value) {
if ((value is Float32List) && (transpose is bool) && (location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance.uniformMatrix3x4fv_Callback_3_(this, location, transpose, value);
return;
}
if ((value is List<num>) && (transpose is bool) && (location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance.uniformMatrix3x4fv_Callback_3_(this, location, transpose, value);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}