1. DomName('WebGL2RenderingContext.vertexAttrib4f')
  2. DocsEditable()
  3. Experimental()
void vertexAttrib4f(int indx, num x, num y, num z, num w)

Source

@DomName('WebGL2RenderingContext.vertexAttrib4f')
@DocsEditable()
@Experimental() // untriaged
void vertexAttrib4f(int indx, num x, num y, num z, num w) => _blink.BlinkWebGL2RenderingContext.instance.vertexAttrib4f_Callback_5_(this, indx, x, y, z, w);