- DomName('WebGLRenderingContext.framebufferTexture2D')
- DocsEditable()
Source
@DomName('WebGLRenderingContext.framebufferTexture2D') @DocsEditable() void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) => _blink.BlinkWebGLRenderingContext.instance.framebufferTexture2D_Callback_5_(this, target, attachment, textarget, texture, level);