- DomName('WebGL2RenderingContext.checkFramebufferStatus')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.checkFramebufferStatus') @DocsEditable() @Experimental() // untriaged int checkFramebufferStatus(int target) => _blink.BlinkWebGL2RenderingContext.instance.checkFramebufferStatus_Callback_1_(this, target);