- DomName('WebGL2RenderingContext.detachShader')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.detachShader') @DocsEditable() @Experimental() // untriaged void detachShader(Program program, Shader shader) => _blink.BlinkWebGL2RenderingContext.instance.detachShader_Callback_2_(this, program, shader);