- DomName('WebGL2RenderingContext.uniform4f')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.uniform4f') @DocsEditable() @Experimental() // untriaged void uniform4f(UniformLocation location, num x, num y, num z, num w) => _blink.BlinkWebGL2RenderingContext.instance.uniform4f_Callback_5_(this, location, x, y, z, w);