- DomName('WebGL2RenderingContext.bindVertexArray')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.bindVertexArray') @DocsEditable() @Experimental() // untriaged void bindVertexArray(VertexArrayObject vertexArray) => _blink.BlinkWebGL2RenderingContext.instance.bindVertexArray_Callback_1_(this, vertexArray);