- DomName('WebGL2RenderingContext.getShaderParameter')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.getShaderParameter') @DocsEditable() @Experimental() // untriaged Object getShaderParameter(Shader shader, int pname) => (_blink.BlinkWebGL2RenderingContext.instance.getShaderParameter_Callback_2_(this, shader, pname));