- DomName('WebGL2RenderingContext.stencilMaskSeparate')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.stencilMaskSeparate') @DocsEditable() @Experimental() // untriaged void stencilMaskSeparate(int face, int mask) => _blink.BlinkWebGL2RenderingContext.instance.stencilMaskSeparate_Callback_2_(this, face, mask);