- DomName('WebGL2RenderingContext.stencilOpSeparate')
- DocsEditable()
- Experimental()
Source
@DomName('WebGL2RenderingContext.stencilOpSeparate') @DocsEditable() @Experimental() // untriaged void stencilOpSeparate(int face, int fail, int zfail, int zpass) => _blink.BlinkWebGL2RenderingContext.instance.stencilOpSeparate_Callback_4_(this, face, fail, zfail, zpass);