- @DomName('WebGL2RenderingContext.getActiveUniforms')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getActiveUniforms') @DocsEditable() @Experimental() // untriaged List<int> getActiveUniforms( Program program, List<int> uniformIndices, int pname) => _blink.BlinkWebGL2RenderingContext.instance .getActiveUniforms_Callback_3_(this, program, uniformIndices, pname);