1. @DomName('WebGL2RenderingContext.getActiveUniforms')
  2. @DocsEditable()
  3. @Experimental()
List<int> getActiveUniforms(Program program, List<int> uniformIndices, int pname)

Source

@DomName('WebGL2RenderingContext.getActiveUniforms')
@DocsEditable()
@Experimental() // untriaged
List<int> getActiveUniforms(
        Program program, List<int> uniformIndices, int pname) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .getActiveUniforms_Callback_3_(this, program, uniformIndices, pname);