1. @DomName('WebGL2RenderingContext.texImage3D')
  2. @DocsEditable()
  3. @Experimental()
void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, TypedData pixels)

Source

@DomName('WebGL2RenderingContext.texImage3D')
@DocsEditable()
@Experimental() // untriaged
void texImage3D(
        int target,
        int level,
        int internalformat,
        int width,
        int height,
        int depth,
        int border,
        int format,
        int type,
        TypedData pixels) =>
    _blink.BlinkWebGL2RenderingContext.instance.texImage3D_Callback_10_(
        this,
        target,
        level,
        internalformat,
        width,
        height,
        depth,
        border,
        format,
        type,
        pixels);