- @DomName('WebGL2RenderingContext.texImage3D')
- @DocsEditable()
- @Experimental()
void
texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, TypedData pixels)
Source
@DomName('WebGL2RenderingContext.texImage3D')
@DocsEditable()
@Experimental() // untriaged
void texImage3D(
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
TypedData pixels) =>
_blink.BlinkWebGL2RenderingContext.instance.texImage3D_Callback_10_(
this,
target,
level,
internalformat,
width,
height,
depth,
border,
format,
type,
pixels);