1. @DomName('WebGL2RenderingContext.uniform4uiv')
  2. @DocsEditable()
  3. @Experimental()
void uniform4uiv(UniformLocation location, List<int> value)

Source

@DomName('WebGL2RenderingContext.uniform4uiv')
@DocsEditable()
@Experimental() // untriaged
void uniform4uiv(UniformLocation location, List<int> value) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .uniform4uiv_Callback_2_(this, location, value);