Matrix currentTransform

Source

@DomName('CanvasRenderingContext2D.currentTransform')
@DocsEditable()
@Experimental() // untriaged
Matrix get currentTransform => _blink.BlinkCanvasRenderingContext2D.instance
    .currentTransform_Getter_(this);
void currentTransform=(Matrix value)

Source

@DomName('CanvasRenderingContext2D.currentTransform')
@DocsEditable()
@Experimental() // untriaged
set currentTransform(Matrix value) =>
    _blink.BlinkCanvasRenderingContext2D.instance
        .currentTransform_Setter_(this, value);