- @DomName('WebGL2RenderingContext.attachShader')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.attachShader') @DocsEditable() @Experimental() // untriaged void attachShader(Program program, Shader shader) => _blink.BlinkWebGL2RenderingContext.instance .attachShader_Callback_2_(this, program, shader);