- @DomName('WebGL2RenderingContext.bindVertexArray')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.bindVertexArray') @DocsEditable() @Experimental() // untriaged void bindVertexArray(VertexArrayObject vertexArray) => _blink.BlinkWebGL2RenderingContext.instance .bindVertexArray_Callback_1_(this, vertexArray);