- @DomName('WebGL2RenderingContext.compressedTexSubImage3D')
- @DocsEditable()
- @Experimental()
void
compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data)
Source
@DomName('WebGL2RenderingContext.compressedTexSubImage3D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage3D(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
TypedData data) =>
_blink.BlinkWebGL2RenderingContext.instance
.compressedTexSubImage3D_Callback_10_(this, target, level, xoffset,
yoffset, zoffset, width, height, depth, format, data);