1. @DomName('WebGL2RenderingContext.createBuffer')
  2. @DocsEditable()
  3. @Experimental()
Buffer createBuffer()

Source

@DomName('WebGL2RenderingContext.createBuffer')
@DocsEditable()
@Experimental() // untriaged
Buffer createBuffer() => _blink.BlinkWebGL2RenderingContext.instance
    .createBuffer_Callback_0_(this);