1. @DomName('WebGL2RenderingContext.deleteShader')
  2. @DocsEditable()
  3. @Experimental()
void deleteShader(Shader shader)

Source

@DomName('WebGL2RenderingContext.deleteShader')
@DocsEditable()
@Experimental() // untriaged
void deleteShader(Shader shader) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .deleteShader_Callback_1_(this, shader);