1. @DomName('WebGL2RenderingContext.deleteTexture')
  2. @DocsEditable()
  3. @Experimental()
void deleteTexture(Texture texture)

Source

@DomName('WebGL2RenderingContext.deleteTexture')
@DocsEditable()
@Experimental() // untriaged
void deleteTexture(Texture texture) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .deleteTexture_Callback_1_(this, texture);