- @DomName('WebGL2RenderingContext.fenceSync')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.fenceSync') @DocsEditable() @Experimental() // untriaged Sync fenceSync(int condition, int flags) => _blink.BlinkWebGL2RenderingContext.instance .fenceSync_Callback_2_(this, condition, flags);