- @DomName('WebGL2RenderingContext.getAttachedShaders')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getAttachedShaders') @DocsEditable() @Experimental() // untriaged List<Shader> getAttachedShaders(Program program) => _blink.BlinkWebGL2RenderingContext.instance .getAttachedShaders_Callback_1_(this, program);