- @DomName('WebGL2RenderingContext.getUniformLocation')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.getUniformLocation') @DocsEditable() @Experimental() // untriaged UniformLocation getUniformLocation(Program program, String name) => _blink.BlinkWebGL2RenderingContext.instance .getUniformLocation_Callback_2_(this, program, name);