1. @DomName('WebGL2RenderingContext.getUniformLocation')
  2. @DocsEditable()
  3. @Experimental()
UniformLocation getUniformLocation(Program program, String name)

Source

@DomName('WebGL2RenderingContext.getUniformLocation')
@DocsEditable()
@Experimental() // untriaged
UniformLocation getUniformLocation(Program program, String name) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .getUniformLocation_Callback_2_(this, program, name);