- @DomName('WebGL2RenderingContext.texStorage2D')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.texStorage2D') @DocsEditable() @Experimental() // untriaged void texStorage2D( int target, int levels, int internalformat, int width, int height) => _blink.BlinkWebGL2RenderingContext.instance.texStorage2D_Callback_5_( this, target, levels, internalformat, width, height);