void uniform4iv(UniformLocation location, v)

Source

void uniform4iv(UniformLocation location, v) {
  if ((v is Int32List) && (location is UniformLocation || location == null)) {
    _blink.BlinkWebGL2RenderingContext.instance
        .uniform4iv_Callback_2_(this, location, v);
    return;
  }
  if ((v is List<int>) && (location is UniformLocation || location == null)) {
    _blink.BlinkWebGL2RenderingContext.instance
        .uniform4iv_Callback_2_(this, location, v);
    return;
  }
  throw new ArgumentError("Incorrect number or type of arguments");
}