Source
void uniform4uiv(UniformLocation location, v) { if ((v is Uint32List) && (location is UniformLocation || location == null)) { _blink.BlinkWebGL2RenderingContext.instance .uniform4uiv_Callback_2_(this, location, v); return; } if ((v is List<int>) && (location is UniformLocation || location == null)) { _blink.BlinkWebGL2RenderingContext.instance .uniform4uiv_Callback_2_(this, location, v); return; } throw new ArgumentError("Incorrect number or type of arguments"); }