Source
void uniformMatrix4fv(UniformLocation location, bool transpose, array) {
if ((array is Float32List) &&
(transpose is bool) &&
(location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance
.uniformMatrix4fv_Callback_3_(this, location, transpose, array);
return;
}
if ((array is List<num>) &&
(transpose is bool) &&
(location is UniformLocation || location == null)) {
_blink.BlinkWebGL2RenderingContext.instance
.uniformMatrix4fv_Callback_3_(this, location, transpose, array);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}