- @DomName('WebGL2RenderingContext.vertexAttrib1f')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.vertexAttrib1f') @DocsEditable() @Experimental() // untriaged void vertexAttrib1f(int indx, num x) => _blink.BlinkWebGL2RenderingContext.instance .vertexAttrib1f_Callback_2_(this, indx, x);