Source
void vertexAttribI4iv(int index, v) { if ((v is Int32List) && (index is int)) { _blink.BlinkWebGL2RenderingContext.instance .vertexAttribI4iv_Callback_2_(this, index, v); return; } if ((v is List<int>) && (index is int)) { _blink.BlinkWebGL2RenderingContext.instance .vertexAttribI4iv_Callback_2_(this, index, v); return; } throw new ArgumentError("Incorrect number or type of arguments"); }