Future<Isolate> spawn(void entryPoint(message), message, { bool paused: false, bool errorsAreFatal, SendPort onExit, SendPort onError })

Creates and spawns an isolate that shares the same code as the current isolate.

The argument entryPoint specifies the initial function to call in the spawned isolate. The entry-point function is invoked in the new isolate with message as the only argument.

The function must be a top-level function or a static method that can be called with a single argument, that is, a compile-time constant function value which accepts at least one positional parameter and has at most one required positional parameter. The function may accept any number of optional parameters, as long as it can be called with just a single argument. The function must not be the value of a function expression or an instance method tear-off.

Usually the initial message contains a SendPort so that the spawner and spawnee can communicate with each other.

If the paused parameter is set to true, the isolate will start up in a paused state, just before calling the entryPoint function with the message, as if by an initial call of isolate.pause(isolate.pauseCapability). To resume the isolate, call isolate.resume(isolate.pauseCapability).

If the errorAreFatal, onExit and/or onError parameters are provided, the isolate will act as if, respectively, setErrorsFatal, addOnExitListener and addErrorListener were called with the corresponding parameter and was processed before the isolate starts running.

If errorsAreFatal is omitted, the platform may choose a default behavior or inherit the current isolate's behavior.

You can also call the setErrorsFatal, addOnExitListener and addErrorListener methods on the returned isolate, but unless the isolate was started as paused, it may already have terminated before those methods can complete.

Returns a future which will complete with an Isolate instance if the spawning succeeded. It will complete with an error otherwise.

Source

external static Future<Isolate> spawn(void entryPoint(message), var message,
    {bool paused: false,
    bool errorsAreFatal,
    SendPort onExit,
    SendPort onError});