1. @DomName('WebGLRenderingContext.getAttachedShaders')
  2. @DocsEditable()
List<Shader> getAttachedShaders(Program program)

Source

@DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable()
List<Shader> getAttachedShaders(Program program) =>
    _blink.BlinkWebGLRenderingContext.instance
        .getAttachedShaders_Callback_1_(this, program);