- @DomName('WebGLRenderingContext.uniform4i')
- @DocsEditable()
Source
@DomName('WebGLRenderingContext.uniform4i') @DocsEditable() void uniform4i(UniformLocation location, int x, int y, int z, int w) => _blink.BlinkWebGLRenderingContext.instance .uniform4i_Callback_5_(this, location, x, y, z, w);