- @DomName('WebGL2RenderingContext.bindBufferBase')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.bindBufferBase') @DocsEditable() @Experimental() // untriaged void bindBufferBase(int target, int index, Buffer buffer) => _blink.BlinkWebGL2RenderingContext.instance .bindBufferBase_Callback_3_(this, target, index, buffer);