- @DomName('WebGL2RenderingContext.bindBufferRange')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.bindBufferRange') @DocsEditable() @Experimental() // untriaged void bindBufferRange( int target, int index, Buffer buffer, int offset, int size) => _blink.BlinkWebGL2RenderingContext.instance.bindBufferRange_Callback_5_( this, target, index, buffer, offset, size);