1. @DomName('WebGL2RenderingContext.bindSampler')
  2. @DocsEditable()
  3. @Experimental()
void bindSampler(int unit, Sampler sampler)

Source

@DomName('WebGL2RenderingContext.bindSampler')
@DocsEditable()
@Experimental() // untriaged
void bindSampler(int unit, Sampler sampler) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .bindSampler_Callback_2_(this, unit, sampler);