- @DomName('WebGL2RenderingContext.bindTexture')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.bindTexture') @DocsEditable() @Experimental() // untriaged void bindTexture(int target, Texture texture) => _blink.BlinkWebGL2RenderingContext.instance .bindTexture_Callback_2_(this, target, texture);