- @DomName('WebGL2RenderingContext.clearBufferfi')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.clearBufferfi') @DocsEditable() @Experimental() // untriaged void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil) => _blink.BlinkWebGL2RenderingContext.instance .clearBufferfi_Callback_4_(this, buffer, drawbuffer, depth, stencil);