- @DomName('WebGL2RenderingContext.compressedTexSubImage2D')
- @DocsEditable()
- @Experimental()
void
compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data)
Source
@DomName('WebGL2RenderingContext.compressedTexSubImage2D')
@DocsEditable()
@Experimental() // untriaged
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
int width, int height, int format, TypedData data) =>
_blink.BlinkWebGL2RenderingContext.instance
.compressedTexSubImage2D_Callback_8_(this, target, level, xoffset,
yoffset, width, height, format, data);