- @DomName('WebGL2RenderingContext.createShader')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.createShader') @DocsEditable() @Experimental() // untriaged Shader createShader(int type) => _blink.BlinkWebGL2RenderingContext.instance .createShader_Callback_1_(this, type);