- @DomName('WebGL2RenderingContext.createTexture')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.createTexture') @DocsEditable() @Experimental() // untriaged Texture createTexture() => _blink.BlinkWebGL2RenderingContext.instance .createTexture_Callback_0_(this);