1. @DomName('WebGL2RenderingContext.drawArrays')
  2. @DocsEditable()
  3. @Experimental()
void drawArrays(int mode, int first, int count)

Source

@DomName('WebGL2RenderingContext.drawArrays')
@DocsEditable()
@Experimental() // untriaged
void drawArrays(int mode, int first, int count) =>
    _blink.BlinkWebGL2RenderingContext.instance
        .drawArrays_Callback_3_(this, mode, first, count);